Vampire

Vampire Stats
Health Points: 450

Energy Points: 50

Attack Damage: 20

Attack Range: Melee

Attack Speed: 1

Armor: 1

Abilities
Vampiric Essence [Passive]: Attacking biological units heals for 100% of melee damage dealt.

Upgrades: 

[Cost: 500 SP]: [0/5]: Decrease attack cooldown by 0.1 second.

Life Drain [SP Cost: 1000]: Drain up to 40 life from each biological enemy in target area and heals Vampire for amount drained. Effect does not kill.

Upgrades: 

[Cost: 500 SP]: [0/4]: Increase Life Drain and Blood Mist life drained per target by 15 and 5 respectively.

[Cost: 600 SP]: [0/1]: Increase target effect area by 50%.

[Cost: 500 SP]: [0/1]: Enemies affected by Life Drain or Blood Mist lose stealth and have attack and movement speed reduced by 50% for 9 seconds.

[Cost: 500 SP]: [0/1]: For every 100 life drained via either Life Drain or Blood Mist, temporarily gain a stack of Blood Frenzy which increases random attribute by 1 (up to 100 of each attribute type). Gained attributes will decay after not refreshing Blood Frenzy for 20 seconds.

[Mastery Upgrade]: [Cost: 500 SP]: [0/1]: Receiving fatal attack that deals under 600 damage while having a stack of Blood Frenzy will negate incoming damage and remove 1 Blood Frenzy stack.

Blood Mist [SP Cost: 1000]: Travel to target point. Drain up to 10 life from hostile biological units in travel area and stun them for 1 second. Effect does not kill.

Upgrades:

[Cost: 1000 SP]: [0/1]: Increases charge amount by 1.

[Cost: 1000 SP]: [0/3]: Reduce ability energy cost by 11.

Dark Inferno [SP Cost: 1200] [INT Requirement: 15]: Sends 3 hellfire orbs in target direction dealing 200 area damage to first enemy they hit.

Upgrades:

[Cost: 900 SP]: [0/2]: Increase amount of hellfire orbs by 1.

[Cost: 1000 SP]: [0/1]: Hellfire orbs inflict 50 damage per second to nearby enemies and ignore collision with targets that have less than 100 life.

[Cost: 1500 SP]: [0/1]: Targeting ability directly on enemy will cause Dark Inferno orbs to trace target unit.

Dark Metamorphosis [SP Cost: 1200] [INT Requirement: 10]: Takes control over target non-heroic enemy unit granting it increased power. Effect lasts 20 seconds, with possessed unit dying when effect ends.

Upgrades:

[Cost: 500 SP]: [0/5]: Increase duration of effect by 40 seconds.

[Cost: 600 SP]: [0/2]: Increase charge amount by 1.

[Cost: 900 SP]: [0/2]: Increase possessed unit's armor and life regeneration by 10.

[Mastery Upgrade]: [Cost: 1000 SP]: [0/1]: Reduce charge cooldown by 10 seconds.

Resurrection [SP Cost: 2000]: On death, resurrect with 100% life and energy. 360 second cooldown.

"A vampire is not so easily slain!"

Upgrades:

[Cost: 600 SP]: [0/1]: Effect knockbacks and briefly stuns nearby enemies.