The Solemn One

"''Vanquish!" -The Solemn One, Demon Lord''.

One of the ancient demon lords whose sealing ended the age of strife.

The Solemn One is the third and final boss in Solemn Quest.

The Solemn One has 9000 health, deals 50 damage with his basic attack Apocrypha Blade, deals 250 damage with their Bloodcutter attack, and dash and strike through enemies. He can also retaliate with Red Lightning when he has his healing shield up.

The Solemn One is set to stand on a pillar at the other side of the arena. After a couple seconds, he will teleport into the arena and the final boss fight begins.

Phase 1:
At the start, the Solemn One will sometimes attack or cast Bloodcutter, which will also destroy your energy and apply Vulnerability.

He may make a Blood Veil around himself, which has the value of the amount of damage he has taken during that instance. While the Blood Veil is active, The Solemn One can't take more than 250 damage, he is constantly healing for 10 HP every half second, and every time he is damaged, Red Lightning will hit you, destroying your energy and apply Vulnerability. This requires you to move every time you hit him, which is very frustrating.

If you remain too close to The Solemn One for too long, he will do a spin attack where Red Lightning hits all around him in a medium radius, known as Eclipse Strike. If you stand in it, you're most likely dead.

The Solemn One will teleport around, slashing you while you're unable to hurt him.

When you deplete his health, Phase 2 starts.

Phase 2:
This is going be pretty crazy. When you kill him, he comes back to life, now with 36000 health, the highest health in the game. Be ready for his new attacks.

When it begins, The Solemn One will cast Helheim, which will shroud almost the entire arena in fire, he will stand within it, and send waves of fire at you. It's hard to dodge since you are limited in space due to Helheim covering the boss arena almost entirely in fire. The fire waves appear quickly and can kill you if you cannot react fast enough. If you're a Vampire, you could gain more health from lifesteal faster than the hellfire can damage you. This means you can get a ton of free hits during this, unless the fire waves hit you. This attack may happen again at times.

The Solemn One's dashing strikes now have 2 clones supporting him, which makes the damage even worse. It can go up to a full circle around the hero, which is about 8-9 clones that are supporting the Solemn One to send you to your demise. The Solemn One usually follows the same pattern every time he uses 2 clones to support him, try to watch where he is dashing, then side step him when he does so.

His Blood Veil can reach higher values than in Phase 1.

The Solemn One will now make 2 clones and cast 3 Bloodcutters at once, or teleport before casting. Or, on other occasions, he will charge up, then launch an insane wave of Bloodcutters, which is known as the Bloodcutter Killstrike, which could kill you if you are not mindful of his animations.

The Solemn One has a new attack called Omnistrike, where he teleports to the center of the arena, and now only takes 90% less damage because of Shroud, and is charging up a super strong attack. Tons of clones of him will appear, known as the Mirror Force, which can cast a simple Bloodcutter or the spin Red Lightning attack. Each clone takes 1000 damage, or 12 damaging effects before disappearing. You have to kill all the clones to make the attack stop. If you don't kill them all in time, The Solemn One unleashes the attack, which deals 250 damage times the number of clones alive to every hero. This is unavoidable, and will most likely instantly kill everyone if they fail to kill the clones. Get in full focus when this attack is coming. The Solemn One casts this ability when he is at 66% and 33% HP.

Differences in Beyond Mode:
When Phase 2 begins, The Solemn One now uses his new attack: Void Sun. He teleports to the edge of the arena, creating a giant death ball. Greater Darkfire Elementals are now constantly spawning in. You can attack The Solemn One while he is charging up, however physical damage will be greatly reduced (magical damage stays the same, for example Elder's Mana Wave), however, getting in melee range of him during this will instant kill you, keep an eye out for the radius of the Void Sun, which is indicated by a range circle around it. Once he finishes charging, the Void Sun moves to the center and explodes, dealing massive amounts of damage to everyone within its radius, which covers about 90% of the arena. This attack damages the Darkfire Elementals as well, so most of them will die along with this attack. When this attack is coming, run to the very edges of the arena, and hope you're safe. Ways to survive this attack using items such as Aegis, or Eternal Flask of Shine

The Solemn One's new HP amount is 54000 in Phase 2.

You have less space to move around during Helheim.

The clones during the Omnistrike attack now take 1500 damage before disappearing.

Counters to Void Sun
Stay in the middle to gather up as many Greater Darkfire Elementals as you can before the impact hits, and then run to the edge right before the Void Sun starts moving towards the center, that way, you can kill as many Greater Darkfire Elementals as possible and avoid having to deal with them with the Solemn One.

Trivia
- In the old version of Solemn Quest, you had to fight an enemy called Maelstrom first and then the Solemn One.

- Solemn One's Void Sun ability was only introduced when Beyond mode came out.