4-4

Enemies: Frost Elemental, Cursed Knight, Chamber, Lost Soul, War Golem, Progenitor, Greater Darkfire Elemental, Anima

4-4 is 1-4 but with both the same twists as 4-1 and 4-2, along with it's own twists. Instead of Darkfire Elementals replacing the Dark Knights, they have Cursed Knights instead, which are kinda worse, especially with so many at once. You shall face another Progenitor this time, though with a bit more room to run. Then there comes 4 Progenitors, so be insanely careful with them. The Phantom Rogues here are replaced with Animas, so detection is still needed (but everyone should have detection by now).

Be aware that you must face 2 War Golems this time, and the braziers cannot be lit while they are alive. One alone is a terrifying foe, but 2 at once is certainly a nightmare (heh). You must play insanely carefully against them and hope they can be brought down. Be sure you use spells here to get past their 210 armor. If you manage to beat this near impossible challenge, you can head to 4-5 and meet an old friend.